head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Turn-based RPG whose reactive parry timing layers execution onto build optimization.

Optimization · Practiced Mastery
Capcom's kagura-inspired hybrid where you purify villages by day and command villagers in tower-defense battles by night.
Clair Obscur: Expedition 33 leans Optimization (Practiced Mastery); Kunitsu-Gami: Path of the Goddess leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Parry and dodge timing inside turn-based combat
Kunitsu-Gami: Path of the Goddess
Real-time sword combat during night defenses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Bosses follow learnable scripted patterns
Kunitsu-Gami: Path of the Goddess
Seethe waves are scripted per stage
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Some unknown attack strings on first encounter
Kunitsu-Gami: Path of the Goddess
Slight spawn variation between attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Pictos, builds, and turn economy are solvable
Kunitsu-Gami: Path of the Goddess
Villager role assignment and daytime prep decide nights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.