head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Turn-based RPG whose reactive parry timing layers execution onto build optimization.

Optimization · Practiced Mastery
A portable Metal Gear pairing mission stealth with a base-building development metagame.
Clair Obscur: Expedition 33 leans Optimization (Practiced Mastery); Metal Gear Solid: Peace Walker leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Parry and dodge timing inside turn-based combat
Metal Gear Solid: Peace Walker
Boss vehicle fights and CQC chains test aim and timing.
Metal Gear Solid: Peace Walker leans a little harder on reads, though the gap is small.
Clair Obscur: Expedition 33
Bosses follow learnable scripted patterns
Metal Gear Solid: Peace Walker
Enemy AI is scripted and predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Some unknown attack strings on first encounter
Metal Gear Solid: Peace Walker
Missions are fixed; soldier recruitment adds slight randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Pictos, builds, and turn economy are solvable
Metal Gear Solid: Peace Walker
Mother Base management and weapon development are pure systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.