head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Mind & Math
Real-time PvP card battler decided by elixir trades and outguessing your opponent.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
Clash Royale leans Reads (Mind & Math); Pokémon UNITE leans Reads (Mind & Math).
Pokémon UNITE leans a little harder on execution, though the gap is small.
Clash Royale
Placement precision and elixir timing under pressure
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash Royale
Live human opponent baits and counters you
Pokémon UNITE
Team-fight engagement timing is prediction
Clash Royale leans a little harder on variance, though the gap is small.
Clash Royale
Opponent's deck hidden until cards appear
Pokémon UNITE
Wild Pokémon spawns and item RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clash Royale
Elixir trades and matchup theory are deep
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.