head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A narrative delivery drive that tests curiosity about the city, not skill.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.
Cloudpunk leans Optimization (Light / Casual); LEGO The Hobbit leans Optimization (Practiced Mastery).
LEGO The Hobbit leans a little harder on execution, though the gap is small.
Cloudpunk
Flying a HOVA between waypoints is failure-proof
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cloudpunk
A scripted story; nobody adapts
LEGO The Hobbit
Orcs are scripted props, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cloudpunk
Deliveries and dialogue follow a fixed script
LEGO The Hobbit
Fixed collectible placements, unknown only at first
LEGO The Hobbit leans a little harder on optimization, though the gap is small.
Cloudpunk
Choices flavour the story; little to solve
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.