head to head
Clubhouse Games: 51 Worldwide Classics asks more than Tabletop Simulator, and the gap is execution.

Reads · Bluff & Deduction
Collection of 51 classic tabletop and parlor games spanning every skill mix.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Clubhouse Games: 51 Worldwide Classics leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Clubhouse Games: 51 Worldwide Classics leans clearly harder on execution.
Clubhouse Games: 51 Worldwide Classics
A few dexterity games like toy baseball
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Clubhouse Games: 51 Worldwide Classics leans a little harder on reads, though the gap is small.
Clubhouse Games: 51 Worldwide Classics
Many classics hinge on human opponents
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Clubhouse Games: 51 Worldwide Classics leans a little harder on variance, though the gap is small.
Clubhouse Games: 51 Worldwide Classics
Card and dice games carry hidden information
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Clubhouse Games: 51 Worldwide Classics leans clearly harder on optimization.
Clubhouse Games: 51 Worldwide Classics
Chess, checkers, and mancala reward calculation
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.