head to head
Command & Conquer 3: Tiberium WarsvsThe Lord of the Rings: The Battle for Middle-earth
Command & Conquer 3: Tiberium Wars leans Optimization (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
Command & Conquer 3: Tiberium WarsThe Lord of the Rings: The Battle for Middle-earth
Axis by axis
Execution6 vs 5
Command & Conquer 3: Tiberium Wars leans harder on execution: Fast micro on squads and harvesters
Reads6 vs 6
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
Command & Conquer 3: Tiberium Wars leans harder on optimization: Tight build orders and tiberium control
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

