head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
Modern-warfare RTS with general-specific powers where faction counters and production efficiency are central.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
Command & Conquer: Generals leans Reads (Grand Arena); Smite leans Execution (Grand Arena).
Smite leans a little harder on execution, though the gap is small.
Command & Conquer: Generals
Supply drop timing and unit special abilities require precise activation
Smite
Third-person skillshots raise the aim floor.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Generals
Three-faction asymmetry and general powers must be predicted constantly
Smite
Jungle invades and ganks require opponent modeling.
Smite leans a little harder on variance, though the gap is small.
Command & Conquer: Generals
Supply depot placement is map-fixed; minimal in-game RNG
Smite
Buff timers and minor RNG only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Generals
General power sequencing and unit composition are well-solvable
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.