head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
Cold-War base-builder where tight production queues and superweapon races define competitive play.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
Command & Conquer: Red Alert 2 leans Reads (Grand Arena); Smite leans Execution (Grand Arena).
Smite leans a little harder on execution, though the gap is small.
Command & Conquer: Red Alert 2
Superweapon timing and unit grouping require practiced multitasking
Smite
Third-person skillshots raise the aim floor.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 2
Opponent faction and rush timing must be scouted and predicted
Smite
Jungle invades and ganks require opponent modeling.
Smite leans a little harder on variance, though the gap is small.
Command & Conquer: Red Alert 2
Map layout is fixed; very little hidden RNG in unit behavior
Smite
Buff timers and minor RNG only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 2
Build queues and power grid management are highly optimizable
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.