head to head
EA Sports FC 24 asks more than Command & Conquer: Red Alert 3, and the gap is execution.

Reads · Grand Arena
Three-faction Cold-War RTS with naval combat where faction asymmetry and multi-front pressure are the core tests.

Execution · Competitive PvP
Online football where stick control meets reading opponents.
Command & Conquer: Red Alert 3 leans Reads (Grand Arena); EA Sports FC 24 leans Execution (Competitive PvP).
EA Sports FC 24 leans clearly harder on execution.
Command & Conquer: Red Alert 3
Naval and air micro alongside base-building taxes player bandwidth
EA Sports FC 24
Precise stick skills, timing, dribbling under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Three-faction asymmetry means opponent choices must be constantly predicted
EA Sports FC 24
Online play vs adapting humans rewards prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Ore spawning and naval choke variance add moderate uncertainty
EA Sports FC 24
Minor RNG in deflections and momentum swings
Command & Conquer: Red Alert 3 leans a little harder on optimization, though the gap is small.
Command & Conquer: Red Alert 3
Production order and defensive placement are learnable but more flexible
EA Sports FC 24
Squad building, tactics, Ultimate Team economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.