head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Reads · Grand Arena
Three-faction Cold-War RTS with naval combat where faction asymmetry and multi-front pressure are the core tests.

Reads · Grand Arena
NFL sim where play-calling mind games dominate.
Command & Conquer: Red Alert 3 leans Reads (Grand Arena); Madden NFL 24 leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Naval and air micro alongside base-building taxes player bandwidth
Madden NFL 24
Stick skill moves, throw accuracy mechanics
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Three-faction asymmetry means opponent choices must be constantly predicted
Madden NFL 24
Play-calling chess against adapting humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Ore spawning and naval choke variance add moderate uncertainty
Madden NFL 24
Catch and tackle dice rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Command & Conquer: Red Alert 3
Production order and defensive placement are learnable but more flexible
Madden NFL 24
Playbook mastery, MUT roster building
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.