head to head

Command & Conquer: Red Alert cover artvsThe Lord of the Rings: The Battle for Middle-earth cover art

Command & Conquer: Red AlertvsThe Lord of the Rings: The Battle for Middle-earth

Command & Conquer: Red Alert leans Optimization (Pure Optimization); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).

EXECUTION5 /10READS5 /10VARIANCE3 /10OPTIMIZATION8 /10
Command & Conquer: Red AlertThe Lord of the Rings: The Battle for Middle-earth

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads5 vs 6

The Lord of the Rings: The Battle for Middle-earth leans harder on reads: Multiplayer rewards predicting opponent army choices

Variance3 vs 3

Even - both lean on variance about the same.

Optimization8 vs 7

Command & Conquer: Red Alert leans harder on optimization: Ore economy and build orders decide games

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Command & Conquer: Red Alert

full breakdown

The Lord of the Rings: The Battle for Middle-earth