head to head
Conker: Live & Reloaded asks more than Ori and the Blind Forest, and the gap is reads.

Execution · Practiced Mastery
A scripted comedy platformer paired with class-based team shooting and map control.

Execution · Pure Mechanics
A precision-platforming metroidvania built around fluid traversal.
Conker: Live & Reloaded leans Execution (Practiced Mastery); Ori and the Blind Forest leans Execution (Pure Mechanics).
Ori and the Blind Forest leans a little harder on execution, though the gap is small.
Conker: Live & Reloaded
Class shooter multiplayer rewards aim; campaign platforming is moderate
Ori and the Blind Forest
Precise platforming and bash-chain escape sequences
Conker: Live & Reloaded leans clearly harder on reads.
Conker: Live & Reloaded
Team versus matches add modest opponent prediction
Ori and the Blind Forest
Scripted enemies, no adaptive opponent
Conker: Live & Reloaded leans a little harder on variance, though the gap is small.
Conker: Live & Reloaded
Mostly deterministic with light spawn noise
Ori and the Blind Forest
Fixed layouts, minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conker: Live & Reloaded
Class roles and map control reward study
Ori and the Blind Forest
Ability routing and shard builds matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.