head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Twin-stick shooting throttled by an upgrade grind more than reflex ceilings.

Execution · Practiced Mastery
Car control under pursuit pressure plus memorising city routes mission by mission.
Contra: Rogue Corps leans Execution (Practiced Mastery); Driver 2: Back on the Streets leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Twin-stick dodging and aim carry every firefight
Driver 2: Back on the Streets
Wrestling the car physics through chase missions is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Enemy waves are scripted spawns, not minds
Driver 2: Back on the Streets
Police AI follows fixed pursuit logic, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Loot drops add mild noise to the grind
Driver 2: Back on the Streets
Traffic placement adds run-to-run noise in chases
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Weapon upgrades and build grinding gate progress heavily
Driver 2: Back on the Streets
Learning city layouts and mission routes carries completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.