head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A tactical shooter where precise gunplay against human opposition is the deciding skill.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.
Counter-Strike: Condition Zero leans Execution (Competitive PvP); Halo Infinite leans Execution (Pure Mechanics).
Halo Infinite leans a little harder on execution, though the gap is small.
Counter-Strike: Condition Zero
aim and spray control decide duels
Halo Infinite
Precision aim and strafe duels dominate.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
predicting human opponent positioning
Halo Infinite
Adaptive opponents around power weapon timings.
Halo Infinite leans a little harder on variance, though the gap is small.
Counter-Strike: Condition Zero
buy-round economy and drops vary slightly
Halo Infinite
Spawn flips and weapon drops add noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
economy management and utility usage solvable
Halo Infinite
Map control, weapon timers, and team callouts.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.