head to head
Counter-Strike: Global OffensivevsQuake Live
Counter-Strike: Global Offensive leans Execution (Competitive PvP); Quake Live leans Execution (Pure Mechanics).
Counter-Strike: Global OffensiveQuake Live
Axis by axis
Execution9 vs 10
Quake Live leans harder on execution: Rail aim and strafe-jump movement are the purest hand test
Reads7 vs 7
Even - both lean on reads about the same.
Variance3 vs 1
Counter-Strike: Global Offensive leans harder on variance: Information hidden until contact
Optimization5 vs 6
Quake Live leans harder on optimization: Item timing and map control are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

