head to head
Quake Live asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Browser-era refinement of Quake III, the benchmark for raw arena FPS skill.
DOOM (2016) leans Execution (Pure Mechanics); Quake Live leans Execution (Pure Mechanics).
Quake Live leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Quake Live
Rail aim and strafe-jump movement are the purest hand test
Quake Live leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Quake Live
Duels are mind games against an adapting human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Quake Live
Symmetric arenas, full information, almost no randomness
Quake Live leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Quake Live
Item timing and map control are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.