head to head
Quake Live asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Browser-era refinement of Quake III, the benchmark for raw arena FPS skill.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Quake Live leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Quake Live leans clearly harder on execution.
Quake Live
Rail aim and strafe-jump movement are the purest hand test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Quake Live leans clearly harder on reads.
Quake Live
Duels are mind games against an adapting human opponent
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quake Live
Symmetric arenas, full information, almost no randomness
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Quake Live leans clearly harder on optimization.
Quake Live
Item timing and map control are deeply solvable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.