head to head
Quake Live asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Browser-era refinement of Quake III, the benchmark for raw arena FPS skill.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Quake Live leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Quake Live leans clearly harder on execution.
Quake Live
Rail aim and strafe-jump movement are the purest hand test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Quake Live leans clearly harder on reads.
Quake Live
Duels are mind games against an adapting human opponent
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quake Live
Symmetric arenas, full information, almost no randomness
Super Mario Odyssey
Almost no randomness in level design.
Quake Live leans a little harder on optimization, though the gap is small.
Quake Live
Item timing and map control are deeply solvable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.