head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.
Crash Bandicoot leans Execution (Pure Mechanics); Hollow Knight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Hollow Knight leans a little harder on reads, though the gap is small.
Crash Bandicoot
Hazards are fixed patterns
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Hollow Knight
Negligible; world layout is fixed.
Hollow Knight leans a little harder on optimization, though the gap is small.
Crash Bandicoot
Box routes and gem requirements are learnable
Hollow Knight
Charm builds and boss routes are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.