head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
Dodging scripted bullet waves while grinding an upgrade economy to brute-force medals.
Crash Bandicoot leans Execution (Pure Mechanics); Sky Force Anniversary leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Tight jumps on narrow paths punish slop
Sky Force Anniversary
Weaving dense bullet patterns is the entire moment-to-moment test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Hazards are fixed patterns
Sky Force Anniversary
Enemy waves follow fixed scripts every run
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
Sky Force Anniversary
Spawns are deterministic; almost nothing to map
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
Sky Force Anniversary
Upgrade grinding and medal-route planning shape progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.