head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A kart racer demanding precise boost-chain execution and route optimisation over item luck.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.
Crash Team Racing Nitro-Fueled leans Execution (Practiced Mastery); DiRT Rally 2.0 leans Execution (Pure Mechanics).
DiRT Rally 2.0 leans a little harder on execution, though the gap is small.
Crash Team Racing Nitro-Fueled
Boost-chain execution and power-slide timing are the lead skill
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Crash Team Racing Nitro-Fueled leans a little harder on reads, though the gap is small.
Crash Team Racing Nitro-Fueled
Human multiplayer has light item-use anticipation
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Team Racing Nitro-Fueled
Item boxes and battle pickups introduce real outcome randomness
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Team Racing Nitro-Fueled
Track-specific boost chains and shortcut routes are fully memorisable
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.