head to head
DiRT Rally 2.0 asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
DiRT Rally 2.0 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
DiRT Rally 2.0 leans clearly harder on execution.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
DiRT Rally 2.0 leans a little harder on reads, though the gap is small.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Super Mario World
Scripted Koopas adapt to nothing
DiRT Rally 2.0 leans clearly harder on variance.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
DiRT Rally 2.0 leans clearly harder on optimization.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.