head to head
DiRT Rally 2.0 asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
DiRT Rally 2.0 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
DiRT Rally 2.0 leans a little harder on execution, though the gap is small.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
DiRT Rally 2.0 leans a little harder on reads, though the gap is small.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Super Mario Odyssey
No adaptive opponents whatsoever.
DiRT Rally 2.0 leans clearly harder on variance.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Super Mario Odyssey
Almost no randomness in level design.
DiRT Rally 2.0 leans a little harder on optimization, though the gap is small.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.