head to head
DiRT Rally 2.0 asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
DiRT Rally 2.0 leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DiRT Rally 2.0 leans a little harder on execution, though the gap is small.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
DOOM (2016)
Demons scripted attack patterns.
DiRT Rally 2.0 leans clearly harder on variance.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
DOOM (2016)
Minimal encounter randomness.
DiRT Rally 2.0 leans a little harder on optimization, though the gap is small.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.