head to head
Crusader Kings II asks more than Suck Up!, and the gap is optimization.

Optimization · Systems & Chaos
Medieval dynasty sim with chaotic event-driven stories.

Variance · Bluff & Deduction
Improvising persuasion against AI characters whose quirks must be probed each visit.
Crusader Kings II leans Optimization (Systems & Chaos); Suck Up! leans Variance (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
pausable, no reflex
Suck Up!
Talking and clicking disguises, no twitch layer
Suck Up! leans a little harder on reads, though the gap is small.
Crusader Kings II
AI characters scripted not adaptive
Suck Up!
AI neighbors respond to your words semi-adaptively per encounter
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
dynastic events, traits, intrigue
Suck Up!
Each NPC's personality and reactions are unknown until probed
Crusader Kings II leans clearly harder on optimization.
Crusader Kings II
succession, marriages, claims plannable
Suck Up!
Reliable persuasion scripts emerge and converge over time
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.