head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.

Optimization · Systems & Chaos
PS1 card battler where you build Digimon decks and out-draw scripted AI opponents across themed arenas.
Crusader Kings III leans Optimization (Systems & Chaos); Digimon Digital Card Battle leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Pausable real-time with no input demands.
Digimon Digital Card Battle
No physical component
Crusader Kings III leans a little harder on reads, though the gap is small.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Digimon Digital Card Battle
AI opponents follow mappable tendencies, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Digimon Digital Card Battle
Card draws and hidden opponent hands drive swings
Crusader Kings III leans a little harder on optimization, though the gap is small.
Crusader Kings III
Succession planning, claims, and economy are solvable.
Digimon Digital Card Battle
Deck construction against known AI decks is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.