head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.

Optimization · Pure Optimization
A baseball management sim testing roster-building and statistical optimization over long seasons.
Crusader Kings III leans Optimization (Systems & Chaos); Out of the Park Baseball 20 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Pausable real-time with no input demands.
Out of the Park Baseball 20
No physical input; you manage, not play
Out of the Park Baseball 20 leans a little harder on reads, though the gap is small.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Out of the Park Baseball 20
AI GMs don't deeply model and adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Out of the Park Baseball 20
Player performance and injuries carry real randomness
Out of the Park Baseball 20 leans a little harder on optimization, though the gap is small.
Crusader Kings III
Succession planning, claims, and economy are solvable.
Out of the Park Baseball 20
Roster construction, scouting, and strategy are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.