head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.

Optimization · Systems & Chaos
Game Boy adaptation of the Pokémon TCG with deckbuilding and club challenges.
Crusader Kings III leans Optimization (Systems & Chaos); Pokémon Trading Card Game leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Pausable real-time with no input demands.
Pokémon Trading Card Game
Card selection has no dexterity element
Crusader Kings III leans a little harder on reads, though the gap is small.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Pokémon Trading Card Game
AI duelists play fixed strategies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Pokémon Trading Card Game
Draws, coin flips, and prize cards
Crusader Kings III leans a little harder on optimization, though the gap is small.
Crusader Kings III
Succession planning, claims, and economy are solvable.
Pokémon Trading Card Game
Deckbuilding around energy curves is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.