head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.

Optimization · Systems & Chaos
A turn-based survival strategy about rebuilding a city amid zombies.
Crusader Kings III leans Optimization (Systems & Chaos); Rebuild 3: Gangs of Deadsville leans Optimization (Systems & Chaos).
Rebuild 3: Gangs of Deadsville leans a little harder on execution, though the gap is small.
Crusader Kings III
Pausable real-time with no input demands.
Rebuild 3: Gangs of Deadsville
Turn-based menus, no manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Rebuild 3: Gangs of Deadsville
Rival gangs are scripted AI, not adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Rebuild 3: Gangs of Deadsville
Mission outcomes and events are randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Succession planning, claims, and economy are solvable.
Rebuild 3: Gangs of Deadsville
Allocating survivors and expanding the fort is the strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.