head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.

Optimization · Systems & Chaos
A deckbuilding roguelike where adapting builds to random offers wins runs.
Crusader Kings III leans Optimization (Systems & Chaos); Slay the Spire leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings III
Pausable real-time with no input demands.
Slay the Spire
Turn-based, zero input precision required.
Crusader Kings III leans a little harder on reads, though the gap is small.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Slay the Spire
Enemy intents shown; behaviour scripted, not adaptive.
Slay the Spire leans a little harder on variance, though the gap is small.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Slay the Spire
Card and relic offers drive every run.
Slay the Spire leans a little harder on optimization, though the gap is small.
Crusader Kings III
Succession planning, claims, and economy are solvable.
Slay the Spire
Deck shaping and combat math are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.