head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

Execution · Practiced Mastery
A top-down shooter testing aim and ammo management while rescuing victims.
Cry of Fear leans Execution (Practiced Mastery); Ghoul Patrol leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Ghoul Patrol
Aiming and dodging enemies under ammo pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Enemies follow scripted assault patterns
Ghoul Patrol
Enemies follow scripted patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Some item locations are unknown on first run
Ghoul Patrol
Some spawn and item randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
Ghoul Patrol
Managing limited ammo and rescue routing matters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.