head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

Execution · Practiced Mastery
Co-op FPS about four masked crooks holding out through scripted heist assaults.
Cry of Fear leans Execution (Practiced Mastery); Payday: The Heist leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Payday: The Heist
Holding off assault waves takes solid gunplay
Cry of Fear leans a little harder on reads, though the gap is small.
Cry of Fear
Enemies follow scripted assault patterns
Payday: The Heist
Police waves are scripted spawns
Payday: The Heist leans a little harder on variance, though the gap is small.
Cry of Fear
Some item locations are unknown on first run
Payday: The Heist
Drill failures and objective locations shuffle
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
Payday: The Heist
Crew positioning and objective sequencing per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.