head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

Execution · Practiced Mastery
A maze action game testing dodging and shooting while grabbing treasure.
Cry of Fear leans Execution (Practiced Mastery); Venture leans Execution (Practiced Mastery).
Venture leans a little harder on execution, though the gap is small.
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Venture
Dodging and shooting in tight rooms needs reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Enemies follow scripted assault patterns
Venture
Monsters follow scripts, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Some item locations are unknown on first run
Venture
Enemy movement adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
Venture
Learning room layouts and the invincible-chaser timing rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.