head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A nanosuit-powered FPS where you choose between cloaked stealth and armored assault through a ruined New York.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.
Crysis 2 leans Execution (Practiced Mastery); Resident Evil 2 Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Aimbot trivialises every firefight; aim and movement carry it
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Scripted Ceph and soldiers follow fixed patterns
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
Resident Evil 2 Remake leans a little harder on variance, though the gap is small.
Crysis 2
Mostly known encounters with mild patrol randomness
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
Resident Evil 2 Remake leans a little harder on optimization, though the gap is small.
Crysis 2
Suit energy management and choosing stealth-versus-armor approaches
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.