head to head
Resident Evil 2 Remake asks more than Grand Theft Auto V, and the gap is execution.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.
Grand Theft Auto V leans Execution (Practiced Mastery); Resident Evil 2 Remake leans Execution (Practiced Mastery).
Resident Evil 2 Remake leans clearly harder on execution.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
Resident Evil 2 Remake leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
Resident Evil 2 Remake leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.