head to head
Resident Evil 2 Remake asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Resident Evil 2 Remake leans Execution (Practiced Mastery).
Resident Evil 2 Remake leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
Resident Evil 2 Remake leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
Resident Evil 2 Remake leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.