head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A run-and-gun boss rush about dodging scripted patterns with tight inputs.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.
Cuphead leans Execution (Pure Mechanics); Doom Eternal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cuphead
Tight dodging and parry timing decide every boss.
Doom Eternal
Weapon swapping and movement push the hands hard.
Doom Eternal leans a little harder on reads, though the gap is small.
Cuphead
Bosses cycle scripted phases; no adaptation to player.
Doom Eternal
Demon AI is scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cuphead
Minor attack-order shuffling between phases.
Doom Eternal
Encounters are designed, not randomised.
Doom Eternal leans a little harder on optimization, though the gap is small.
Cuphead
Loadouts and boss phase order are fully learnable.
Doom Eternal
Resource loops and weapon priority are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.