head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A run-and-gun boss rush about dodging scripted patterns with tight inputs.

Execution · Pure Mechanics
Futuristic sequel to the Trials physics-bike series with FMX tricks and brutally precise tracks.
Cuphead leans Execution (Pure Mechanics); Trials Fusion leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cuphead
Tight dodging and parry timing decide every boss.
Trials Fusion
Frame-tight balance and throttle inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cuphead
Bosses cycle scripted phases; no adaptation to player.
Trials Fusion
No adaptive opposition
Cuphead leans a little harder on variance, though the gap is small.
Cuphead
Minor attack-order shuffling between phases.
Trials Fusion
Deterministic physics, known tracks
Cuphead leans a little harder on optimization, though the gap is small.
Cuphead
Loadouts and boss phase order are fully learnable.
Trials Fusion
Optimal lines and trick scoring are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.