head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A narrative roguelike testing resource management against procedural expedition randomness.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
Curious Expedition 2 leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Curious Expedition 2
Menu-driven turns - no twitch demands
Totally Accurate Battle Simulator
Place units then watch; no hands required
Curious Expedition 2 leans a little harder on reads, though the gap is small.
Curious Expedition 2
Encounters scripted/random, no adaptive opponent
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Curious Expedition 2 leans a little harder on variance, though the gap is small.
Curious Expedition 2
Procedural maps and dice-driven events drive each run
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Curious Expedition 2
Managing sanity, supplies and party composition is the loop
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.