head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Stylish action roguelike where light, darkness, and accumulating curses define runs.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.
Curse of the Dead Gods leans Execution (Practiced Mastery); Enter the Gungeon leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Parry timing and stamina control carry combat survival.
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Enemy attacks are telegraphed scripts.
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Curse rolls and room drops swing run identity.
Enter the Gungeon
Gun and item drops heavily randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Build paths and curse stacking reward planning.
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.