head to head
DOOM (2016) asks more than D4DJ Groovy Mix, and the gap is optimization.

Execution · Pure Mechanics
A rhythm game testing pure input timing on fixed DJ-flavored charts.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
D4DJ Groovy Mix leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
D4DJ Groovy Mix leans a little harder on execution, though the gap is small.
D4DJ Groovy Mix
Note timing under disc-scratch mechanics is the entire test
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
D4DJ Groovy Mix
No opponent - the chart never adapts
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
D4DJ Groovy Mix
Charts are fixed; only event banners rotate
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
D4DJ Groovy Mix
Card scoring teams matter for events, not for skill
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.