head to head
D4DJ Groovy Mix asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A rhythm game testing pure input timing on fixed DJ-flavored charts.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
D4DJ Groovy Mix leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
D4DJ Groovy Mix leans clearly harder on execution.
D4DJ Groovy Mix
Note timing under disc-scratch mechanics is the entire test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
D4DJ Groovy Mix
No opponent - the chart never adapts
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
D4DJ Groovy Mix
Charts are fixed; only event banners rotate
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
D4DJ Groovy Mix
Card scoring teams matter for events, not for skill
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.