head to head
Super Mario Odyssey asks more than D4DJ Groovy Mix, and the gap is optimization.

Execution · Pure Mechanics
A rhythm game testing pure input timing on fixed DJ-flavored charts.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
D4DJ Groovy Mix leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
D4DJ Groovy Mix leans a little harder on execution, though the gap is small.
D4DJ Groovy Mix
Note timing under disc-scratch mechanics is the entire test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
D4DJ Groovy Mix
No opponent - the chart never adapts
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
D4DJ Groovy Mix
Charts are fixed; only event banners rotate
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
D4DJ Groovy Mix
Card scoring teams matter for events, not for skill
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.