head to head
Danganronpa V3: Killing HarmonyvsThe Dark Eye: Memoria
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); The Dark Eye: Memoria leans Optimization (Pure Optimization).
Danganronpa V3: Killing HarmonyThe Dark Eye: Memoria
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Dark Eye: Memoria leans harder on variance: Puzzle solutions are hidden until experimentation reveals them
Optimization7 vs 6
Danganronpa V3: Killing Harmony leans harder on optimization: Mastering all trial minigames and argument logic is the optimisable path
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

