head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A bullet-hell shooter testing precision dodging and scoring through scripted patterns.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.
Danmaku Unlimited 3 leans Execution (Pure Mechanics); Doom (1993) leans Execution (Pure Mechanics).
Danmaku Unlimited 3 leans a little harder on execution, though the gap is small.
Danmaku Unlimited 3
Precise dodging through dense bullet patterns is everything
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danmaku Unlimited 3
Bosses fire scripted patterns, not adaptive
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Doom (1993) leans a little harder on variance, though the gap is small.
Danmaku Unlimited 3
Minor item randomness, patterns deterministic
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danmaku Unlimited 3
Scoring systems and ship choice optimize underneath
Doom (1993)
Level routing and resource management determine survival efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.