head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Tests visual search and light puzzle solving through a scripted mystery.

Optimization · Pure Optimization
Lateral-thinking puzzle solving that converges to a walkthrough once solutions are known.
Dark Arcana: The Carnival leans Optimization (Systems & Chaos); The Secret of Monkey Island: Special Edition leans Optimization (Pure Optimization).
Dark Arcana: The Carnival leans a little harder on execution, though the gap is small.
Dark Arcana: The Carnival
Clicking hidden objects needs no dexterity
The Secret of Monkey Island: Special Edition
Pointing and clicking has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Arcana: The Carnival
Solo with entirely scripted story beats
The Secret of Monkey Island: Special Edition
Insult swordfighting is scripted dialogue lookup, not prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Arcana: The Carnival
Object locations are unknown until spotted
The Secret of Monkey Island: Special Edition
Puzzle solutions are hidden information until discovered
The Secret of Monkey Island: Special Edition leans a little harder on optimization, though the gap is small.
Dark Arcana: The Carnival
Minigames and scene logic have fixed solutions
The Secret of Monkey Island: Special Edition
Once solutions are known the game is fully solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Dark Arcana: The Carnival →
full breakdown
The Secret of Monkey Island: Special Edition →