head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Isometric combat execution layered over a solvable creature-core build system.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Darksiders Genesis leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders Genesis
Dodging boss patterns and juggling two characters demands real hands
God of War Ragnarok
Parry timing and combo execution in combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders Genesis
Bosses are scripted movesets, not adapting minds
God of War Ragnarok
Bosses use fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders Genesis
Encounters and loot locations are fixed once explored
God of War Ragnarok
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders Genesis
Creature core builds and skill routing reward system mastery
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.