head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.
Darksiders leans Execution (Practiced Mastery); Trek to Yomi leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
Trek to Yomi
Parry and counter timing carries every duel
Trek to Yomi leans a little harder on reads, though the gap is small.
Darksiders
enemies are scripted
Trek to Yomi
Enemies follow scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
world and bosses are fixed
Trek to Yomi
Linear cinematic encounters, nothing hidden
Darksiders leans a little harder on optimization, though the gap is small.
Darksiders
Zelda-style dungeons and upgrade routing
Trek to Yomi
Learning combos and enemy patterns is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.