head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
Top-down survival horror where surviving the night is about preparation, not aim.

Variance · Systems & Chaos
The harder sequel that swaps doors for a mask and forces a frantic multitasking routine against more animatronics.
Darkwood leans Variance (Systems & Chaos); Five Nights at Freddy's 2 leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
night-defense reflexes under limited vision
Five Nights at Freddy's 2
Mask, flashlight, and music box juggling demands fast hands
Five Nights at Freddy's 2 leans a little harder on reads, though the gap is small.
Darkwood
creatures are scripted or random, not adaptive
Five Nights at Freddy's 2
RNG-driven animatronics, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
procedural map and unknown night events
Five Nights at Freddy's 2
More stalkers, more hidden movement rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
barricade economy and routing are learnable
Five Nights at Freddy's 2
Optimal check rotations make late nights solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.