head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Systems & Chaos
Top-down survival horror where surviving the night is about preparation, not aim.

Variance · Systems & Chaos
Listening for randomised audio cues and executing a defensive checking routine.
Darkwood leans Variance (Systems & Chaos); Five Nights at Freddy's 4 leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
night-defense reflexes under limited vision
Five Nights at Freddy's 4
Reacting to breath audio cues within tight windows matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
creatures are scripted or random, not adaptive
Five Nights at Freddy's 4
Animatronic movement is RNG, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
procedural map and unknown night events
Five Nights at Freddy's 4
Random animatronic positions stay hidden behind audio cues
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
barricade economy and routing are learnable
Five Nights at Freddy's 4
Door-checking routines become a learnable optimal loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.